Oct 21, 2010, 09:07 PM // 21:07
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#21
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Sin got totally shafted, ranger is bad.
Dervish bar and especially the ele bar look very nice, have to see the other bars yet.
Wait, WHAT, your team changes every round???? What is the point of this? I don't want random naabs every game! I finally found a decent team and now I am back with the 'warriors with an axe that have a CB sword bar' again.....
I so looked forward to CB, but this is just plain fail.
Last edited by shadows of hob; Oct 21, 2010 at 09:10 PM // 21:10..
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Oct 21, 2010, 09:11 PM // 21:11
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#22
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Nice, loving this rit build.
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Oct 21, 2010, 09:11 PM // 21:11
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#23
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by Fox Reeveheart
ummmm
are they making EVERY game with random folks now?
I don't know if its just me... but it looked like even after winning 2 games in a row, suddenly my entire team was different. And I don't mean costumes
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I just noticed this. wtf!!?!
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Oct 21, 2010, 09:13 PM // 21:13
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#24
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Well, the sin skillbar is pretty much shit compared to last year's.
No kd, shadowstep, condition removal, elite pulled from men's asses.
Also, Ranger- Inc Arrows, Kindle Arrows? Really?
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Oct 21, 2010, 09:20 PM // 21:20
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#25
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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All the bars are terrible, which means they might be balanced vs. each other. I like the opportunity to play something that isn't meta builds now.
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Oct 21, 2010, 09:22 PM // 21:22
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#26
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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3 consecs
luv randomway
and yea,bars are bad,didnt see one nec tho.
edit,its crap too
Last edited by Šiljo; Oct 21, 2010 at 09:36 PM // 21:36..
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Oct 21, 2010, 09:25 PM // 21:25
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#27
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Ascalonian Squire
Join Date: Mar 2009
Location: Milton Keynes, UK
Guild: Woman Make Me A Sandwich NAO
Profession: D/W
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Oct 21, 2010, 09:26 PM // 21:26
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#28
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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I really don't understand the idea of making it all random. I never have experienced a huge problem with syncing...but hey, whiners always get what they want.
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Oct 21, 2010, 09:28 PM // 21:28
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#29
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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I like the change. Now i'm not obligated to stick around on skill streaks.
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Oct 21, 2010, 09:32 PM // 21:32
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#30
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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sin nerf = YAY
mes.... it's ok I guess
derv: much better (i suppose?)
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Oct 21, 2010, 09:36 PM // 21:36
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#31
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Jungle Guide
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Points are wrong, you get 10 not 15.
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Oct 21, 2010, 09:47 PM // 21:47
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#32
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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I think you still get the consecutive points too if my maths is right
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Oct 21, 2010, 09:49 PM // 21:49
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#33
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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I actually liked going on a winning streak with the same team. We almost intuitively start to develop tactics together...But the costumes are great..
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Oct 21, 2010, 09:58 PM // 21:58
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#34
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Krytan Explorer
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Quote:
Originally Posted by FoxBat
That's right.
* Added new hero and villain costumes.
* Costumes and teams will be randomly assigned for each match.
* Game rewards have been changed to 15 Gamer points per win.
* Players no longer receive Gamer point bonuses for consecutive wins.
Basically there is no such thing as consecutives now. I think that's a GREAT solution to the syncing problem, and it evens out the rewards better between casuals and teh hardcores. It might be applicable to RA if the gladiator track gets changed (yet again.)
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unless they were able to keep track of individual's wins, ra would just turn into red resigns.
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Oct 21, 2010, 09:59 PM // 21:59
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#35
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by jackinthe
unless they were able to keep track of individual's wins, ra would just turn into red resigns.
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I agree, noted elsewhere this could be a problem. Maybe a compromise like you need 2 or 3 consecs for a glad point. But you still get random teams every round.
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Oct 21, 2010, 10:05 PM // 22:05
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#36
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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NO. NO. NO. They ruined Christmas!!!! Well technically Halloween, but you get my point.
Completely random teams???? Probably with syncers?? lolwut?
You lose once to a good team, you never see them again. They go on for 100 wins because they are good at the game. Why punish that????
Its a miracle to get more than 3 in a row. People at guildwars are BAD. Thats like rule number one when you're playing any matchmade game with random teammate. (Assume all teammates are bad). Throw in support/defense heavy builds, with two melee train builds (war and sin), and the gameplay becomes just as stagnant as normal pvp.
Its not fun any more. You're now literaly GRINDING the gamer title. Thanks for letting me play with bad kids all day long, and not having any chance to play with the few people that are good.
EDIT - I seriously think we should all go Necro in CB, and just make it a bspike grindfest. Just to show how much Anet messed up.
GTFO Anet. Your making this game worse.
Last edited by Feathermoore Rep; Oct 21, 2010 at 10:08 PM // 22:08..
Reason: more speak no double post
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Oct 21, 2010, 10:07 PM // 22:07
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#37
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Romania
Guild: Smells Like Bear Spirit [Norn]
Profession: R/
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Randomized team each round... \o/
Please add this to RA
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Oct 21, 2010, 10:08 PM // 22:08
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#38
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
I really don't understand the idea of making it all random. I never have experienced a huge problem with syncing...but hey, whiners always get what they want.
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Why not?
No additional points for consecs, so no 'losing streaks'. More chaotic randomness, more fun.
I LOVE the idea of different costumes. It's so simple and clever at the same time, my mind nearly exploded. Seriously though, i hope to see more costumes on rotation in the following days - not that it's something that hard to code on the fly and since it's probably the last GW1 Halloween before GW2 comes out... GIVE US ALL YOU HAVE.
I also like the new map. The addition itself is always a nice thing, but it's a very good map for quick matches, much smaller than the remaining ones, much more dynamic. Thumbs up!
As for the builds... Necro got pretty much thrashed comparing to what we had the year before, unless there are two-three of them in a spike. That's bad, especially that the previous build wasn't that OP yet versatile. Sins got pretty much thrashed comparing to what they had the year before. And that's great, since they were seriously OP. Though now warrior is the new sin...
Monk build sucks, rit build is well balanced and decent enough for the brawl. Mesmer got improved since 2009, but i'd prefer something along the 2008/2007 lines. Nevertheless, it's quite enjoyable - that Echo there gives you a very wide window of opportunities depending on the teams' composition.
All in all, a very good update, though i still hope for more.
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Oct 21, 2010, 10:11 PM // 22:11
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#39
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Warrior, Dervish, ele and Rit seem best.
Necro, Mesmer, sin second
Monk, para, ranger are bad.^^
Oh, and please revert randomizing teams asap, it is quite bad.
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Oct 21, 2010, 10:11 PM // 22:11
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#40
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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For a holiday "mini game" randomizing is a great idea, also yeah, the new map looks really nice.
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